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/ CyberMycha 2005 January / CyberMycha 01-2005 (Poland) (Track 01).bin / Alexander / Data1.pak / Data / Shaders / DeviceStates / BumpWater.xml < prev    next >
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Text File  |  2004-09-30  |  2.2 KB  |  63 lines

  1. <BumpWater>
  2.             <RenderState>
  3.                 <AlphaBlendEnable>True</AlphaBlendEnable>
  4.                 <SrcBlend>SrcAlpha</SrcBlend>
  5.                 <DestBlend>InvSrcAlpha</DestBlend>
  6.                 <AlphaTestEnable>True</AlphaTestEnable>
  7.                 <AlphaFunc>GreaterEqual</AlphaFunc>
  8.                 <AlphaRef>0x00000001</AlphaRef>
  9.                 <DitherEnable>True</DitherEnable>
  10.                 <SpecularEnable>False</SpecularEnable>
  11.                 <ZEnable>True</ZEnable>
  12.                 <ZWriteEnable>True</ZWriteEnable>
  13.                 <FillMode>Solid</FillMode>
  14.                 <CullMode>None</CullMode>
  15.                 <NormalizeNormals>False</NormalizeNormals>
  16.                 <TextureFactor>0xFF608070</TextureFactor>                
  17.             </RenderState>
  18.             <TextureStageState Stage="0">
  19.                 <LightEnable>False</LightEnable>
  20.                 <ColorOp>BUMPENVMAP</ColorOp>
  21.                 <ColorArg1>Texture</ColorArg1>
  22.                 <ColorArg2>Current</ColorArg2>
  23.                 <AlphaOp>Disable</AlphaOp>
  24.                 <AlphaArg1>Diffuse</AlphaArg1>
  25.                 <AlphaArg2>Texture</AlphaArg2>
  26.                 <MinFilter>Linear</MinFilter>
  27.                 <MagFilter>Linear</MagFilter>
  28.                 <AddressU>Wrap</AddressU>
  29.                 <AddressV>Wrap</AddressV>
  30.                 <MipFilter>Linear</MipFilter>
  31.                 <BumpEnvMat00>10.000000</BumpEnvMat00>
  32.                 <BumpEnvMat01>0.000000</BumpEnvMat01>
  33.                 <BumpEnvMat10>0.000000</BumpEnvMat10>
  34.                 <BumpEnvMat11>10.000000</BumpEnvMat11>
  35.                 <TEXCOORDINDEX>0</TEXCOORDINDEX>
  36.                 <BUMPENVLSCALE>0.000000</BUMPENVLSCALE>
  37.                 <BUMPENVLOFFSET>0.000000</BUMPENVLOFFSET>
  38.                 <TEXTURETRANSFORMFLAGS>Disable</TEXTURETRANSFORMFLAGS>
  39.             </TextureStageState>
  40.             <TextureStageState Stage="1">
  41.                 <ColorOp>SelectArg1</ColorOp>
  42.                 <ColorArg1>Texture</ColorArg1>
  43.                 <ColorArg2>Current</ColorArg2>
  44.                 <AlphaOp>SelectArg1</AlphaOp>
  45.                 <AlphaArg1>Diffuse</AlphaArg1>
  46.                 <AlphaArg2>Texture</AlphaArg2>
  47.                 <MinFilter>Linear</MinFilter>
  48.                 <MagFilter>Linear</MagFilter>
  49.                 <AddressU>Wrap</AddressU>
  50.                 <AddressV>Wrap</AddressV>
  51.                 <MipFilter>Linear</MipFilter>
  52.                 <TEXCOORDINDEX>1</TEXCOORDINDEX>
  53.                 <TEXTURETRANSFORMFLAGS>Disable</TEXTURETRANSFORMFLAGS>
  54.                 <TEXCOORDINDEX>1</TEXCOORDINDEX>
  55.             </TextureStageState>
  56.             <TextureStageState Stage="2">
  57.                 <ColorOp>Modulate</ColorOp>
  58.                 <ColorArg1>Diffuse</ColorArg1>
  59.                 <ColorArg2>Current</ColorArg2>
  60.                 <AlphaOp>SelectArg1</AlphaOp>
  61.                 <AlphaArg1>Current</AlphaArg1>                
  62.             </TextureStageState>
  63. </BumpWater>